The BackStage Blog

The Designer’s Eye: “Memory of Water.”

by Matthew Reeder - January 13th, 2009
The rehearsal process for “The Memory of Water” is officially underway. At this early stage of the process, the director and the designers deal with the constant interplay of image vs. action. To illuminate the predominant images that are floating around both the rehearsal room and the design table, I asked our resident scenic designer to speak to some of the more potent images that have been influencing the way he has been approaching this particular piece of theatre.

“The central concept regarding The Memory of Water design is that of the fallibility of memory; how memory has detail when you specifically remember events and places, but all of the time and space surrounding those events is fuzzy. To communicate this idea, no detail of the setting can be untouched by this idea, family photos, walls, furniture and even the floor.

This idea is best illustrated by the photos below. In the photograph of the airplane, note how the door leading to the interior of the plane is sharp and clear while the photo blurs at the edges. This draws us into the plane, to see what is inside:

In the photo of the Sign, we see the place very clearly depicted, but not what is happening:

In the play, the sea is encroaching on the house. The sea encroaches on everybody’s memories and colors them, and this influences their memory of their childhood home. The sea will also take the house. It will reclaim the land it now batters, including this home. In the course of events, all of the sisters discuss their memories of their collective childhood, but we do not know whose memory is the most accurate. This begs the question of whose memory of the home do we see? I believe it is all of the memories, including Vi’s, clashing and combining to create the environment that we witness throughout the course of the play, much in the same way that the sea is in a constant battle with the beach only yards away from the home.

There is an incredible struggle between perception and truth in the course of events leading to a Mother’s funeral. This struggle needs to be subtly depicted in the Design of the show for a successful environment.”

Heath Hays, scenic and props designer, “The Memory of Water.”

Heath is a freelance Scenic, Sound, Projection and Lighting designer and a member of Backstage Theatre Company where he has designed the Jeff recommended productions of Waiting For Lefty (Scenic) and Medea (Scenic), as well as Bloody Bess (Scenic), Beauty on the Vine (Scenic), Zombies from the Beyond (Scenic), and The Ruling Class (Sound). Heath has worked for several theatre companies in Chicago and the surrounding areas including: Infamous Commonwealth Theatre Company, Seanachai Theatre Company, Grey Zelda Theatre Group, The Mill, Hell In A Handbag Productions, Village Players, Audacity Theatre, and several others.

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